- added a default cursor for Chex Quest.
- set 'cursor' as default for Action Doom 2. Doom's bunny is probably not the best thing here... - made cursor user-settable in the menu. SVN r2855 (trunk)
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cf9792ed53
commit
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6 changed files with 55 additions and 21 deletions
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@ -184,6 +184,23 @@ CUSTOM_CVAR (Int, fraglimit, 0, CVAR_SERVERINFO)
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CVAR (Float, timelimit, 0.f, CVAR_SERVERINFO);
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CVAR (Int, wipetype, 1, CVAR_ARCHIVE);
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CVAR (Int, snd_drawoutput, 0, 0);
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CUSTOM_CVAR (String, vid_cursor, "None", CVAR_ARCHIVE | CVAR_NOINITCALL)
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{
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bool res = false;
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if (!stricmp(self, "None" ) && gameinfo.CursorPic.IsNotEmpty())
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{
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res = I_SetCursor(TexMan[gameinfo.CursorPic]);
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}
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else
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{
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res = I_SetCursor(TexMan[self]);
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}
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if (!res)
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{
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I_SetCursor(TexMan["cursor"]);
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}
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}
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bool DrawFSHUD; // [RH] Draw fullscreen HUD?
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TArray<FString> allwads;
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@ -901,10 +918,7 @@ void D_DoomLoop ()
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// Clamp the timer to TICRATE until the playloop has been entered.
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r_NoInterpolate = true;
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if (gameinfo.CursorPic.IsEmpty() || !I_SetCursor(TexMan[gameinfo.CursorPic]))
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{
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I_SetCursor(TexMan["cursor"]);
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}
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vid_cursor.Callback();
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for (;;)
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{
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