- Fixed: The serializer for side_t::part never read the texture information
from a savegame. - Fixed: side_t::StopInterpolation called setinterpolation instead of stopinterpolation. Also moved the clearinterpolation call in P_SetupLevel after the P_FreeLevelData to make absolutely sure that nothing in there can leave an interpolator behind by accident. - Applied Linux fixes by Jim. SBARINFO update by Blzut3: - Fixed: the playerclass command needed a null pointer check to prevent crashing on respawn. - Fixed: Mug Shot states were not reset on respawn. - Removed keepoffsets flag since apparently it was keeping the offsets by default. The means that the only thing not affected by the offsets was using nullimage as a background. Since I wasn't able to get a result I liked I'm going to say that if you want a black background with high res positioning you will have to create your own bar image. Maybe I'll fix it some other time. - Added: monospacefonts variable which allows for all of the fonts to be monospaced by a specified character (from their fontset of corse). - Made SBarInfo recognize the bar names for the Strife popups but they don't do anything beyond that. The names are: popuplog, popupkeys, and popupstatus. - Started converting the drawing routine to be more flexable towards high resolution status bars. (Only did one call so far.) SVN r835 (trunk)
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8 changed files with 238 additions and 73 deletions
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@ -3520,7 +3520,6 @@ void P_SetupLevel (char *lumpname, int position)
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wminfo.partime = 180;
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clearinterpolations(); // [RH] Nothing to interpolate on a fresh level.
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FCanvasTextureInfo::EmptyList ();
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R_FreePastViewers ();
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@ -3561,6 +3560,7 @@ void P_SetupLevel (char *lumpname, int position)
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// Free all level data from the previous map
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P_FreeLevelData ();
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clearinterpolations(); // [RH] Nothing to interpolate on a fresh level.
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MapData * map = P_OpenMapData(lumpname);
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if (map == NULL)
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