- Added auto-detection scheme for r_vanillatrans

It now works the following way:
(0) - Force off (ZDoom defaults)
(1) - Force on (Doom defaults)
(2) - Auto off (Prefer ZDoom defaults - if DEHACKED is detected with no ZSCRIPT it will turn on) (default)
(3) - Auto on (Prefer Doom defaults - if DECORATE is detected with no ZSCRIPT it will turn off)
This commit is contained in:
Rachael Alexanderson 2017-06-03 20:00:53 -04:00
commit 9af370f51e
10 changed files with 89 additions and 9 deletions

View file

@ -116,6 +116,7 @@
#include "r_utility.h"
#include "vm.h"
#include "types.h"
#include "r_data/r_vanillatrans.h"
EXTERN_CVAR(Bool, hud_althud)
void DrawHUD();
@ -2606,6 +2607,9 @@ void D_DoomMain (void)
D_CheckNetGame ();
}
// [SP] Force vanilla transparency auto-detection to re-detect our game lumps now
UpdateVanillaTransparency();
// [RH] Lock any cvars that should be locked now that we're
// about to begin the game.
FBaseCVar::EnableNoSet ();