- Fixed: Commander Keen's death sequence had one state duplicated.
- Fixed: Due to the changes for custom states the internal weapons shouldn't define a holdatk state unless it differs from the attack state. - Fixed: The bot code tried to spawn ACajunBodyNode instead of CajunBodyNode. - Changed: MF2_BLASTED doesn't work well for players so I had to take it out of A_BlastRadius. - Fixed: When MF2_BLASTED was cleared MF2_SLIDE got cleared as well, no matter whether it was set by default or not. Now the MF2_SLIDE check checks both flags and the BlastRadius code doesn't set MF2_SLIDE anymore. SVN r422 (trunk)
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20 changed files with 31 additions and 69 deletions
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@ -455,14 +455,14 @@ void DCajunMaster::SetBodyAt (fixed_t x, fixed_t y, fixed_t z, int hostnum)
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if (body1)
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body1->SetOrigin (x, y, z);
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else
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body1 = Spawn ("ACajunBodyNode", x, y, z, NO_REPLACE);
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body1 = Spawn ("CajunBodyNode", x, y, z, NO_REPLACE);
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}
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else if (hostnum == 2)
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{
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if (body2)
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body2->SetOrigin (x, y, z);
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else
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body2 = Spawn ("ACajunBodyNode", x, y, z, NO_REPLACE);
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body2 = Spawn ("CajunBodyNode", x, y, z, NO_REPLACE);
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}
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}
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