- Fixed: Commander Keen's death sequence had one state duplicated.

- Fixed: Due to the changes for custom states the internal weapons shouldn't
  define a holdatk state unless it differs from the attack state.
- Fixed: The bot code tried to spawn ACajunBodyNode instead of CajunBodyNode.
- Changed: MF2_BLASTED doesn't work well for players so I had to take it out
  of A_BlastRadius.
- Fixed: When MF2_BLASTED was cleared MF2_SLIDE got cleared as well, no matter
  whether it was set by default or not. Now the MF2_SLIDE check checks both
  flags and the BlastRadius code doesn't set MF2_SLIDE anymore.


SVN r422 (trunk)
This commit is contained in:
Christoph Oelckers 2006-12-23 12:12:06 +00:00
commit 9b0b199bb5
20 changed files with 31 additions and 69 deletions

View file

@ -455,14 +455,14 @@ void DCajunMaster::SetBodyAt (fixed_t x, fixed_t y, fixed_t z, int hostnum)
if (body1)
body1->SetOrigin (x, y, z);
else
body1 = Spawn ("ACajunBodyNode", x, y, z, NO_REPLACE);
body1 = Spawn ("CajunBodyNode", x, y, z, NO_REPLACE);
}
else if (hostnum == 2)
{
if (body2)
body2->SetOrigin (x, y, z);
else
body2 = Spawn ("ACajunBodyNode", x, y, z, NO_REPLACE);
body2 = Spawn ("CajunBodyNode", x, y, z, NO_REPLACE);
}
}