- Fixed: Commander Keen's death sequence had one state duplicated.
- Fixed: Due to the changes for custom states the internal weapons shouldn't define a holdatk state unless it differs from the attack state. - Fixed: The bot code tried to spawn ACajunBodyNode instead of CajunBodyNode. - Changed: MF2_BLASTED doesn't work well for players so I had to take it out of A_BlastRadius. - Fixed: When MF2_BLASTED was cleared MF2_SLIDE got cleared as well, no matter whether it was set by default or not. Now the MF2_SLIDE check checks both flags and the BlastRadius code doesn't set MF2_SLIDE anymore. SVN r422 (trunk)
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1360a1d89e
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9b0b199bb5
20 changed files with 31 additions and 69 deletions
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@ -55,7 +55,6 @@ IMPLEMENT_ACTOR (AFist, Doom, -1, 0)
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PROP_Weapon_DownState (S_PUNCHDOWN)
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PROP_Weapon_ReadyState (S_PUNCH)
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PROP_Weapon_AtkState (S_PUNCH1)
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PROP_Weapon_HoldAtkState (S_PUNCH1)
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PROP_Weapon_Kickback (100)
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PROP_Obituary("$OB_MPFIST")
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@ -146,7 +145,6 @@ IMPLEMENT_ACTOR (APistol, Doom, -1, 0)
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PROP_Weapon_DownState (S_PISTOLDOWN)
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PROP_Weapon_ReadyState (S_PISTOL)
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PROP_Weapon_AtkState (S_PISTOL1)
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PROP_Weapon_HoldAtkState (S_PISTOL1)
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PROP_Weapon_FlashState (S_PISTOLFLASH)
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PROP_Weapon_Kickback (100)
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PROP_Weapon_MoveCombatDist (25000000)
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@ -228,7 +226,6 @@ IMPLEMENT_ACTOR (AChainsaw, Doom, 2005, 32)
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PROP_Weapon_DownState (S_SAWDOWN)
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PROP_Weapon_ReadyState (S_SAW)
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PROP_Weapon_AtkState (S_SAW1)
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PROP_Weapon_HoldAtkState (S_SAW1)
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PROP_Weapon_UpSound ("weapons/sawup")
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PROP_Weapon_ReadySound ("weapons/sawidle")
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PROP_Obituary("$OB_MPCHAINSAW")
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@ -364,7 +361,6 @@ IMPLEMENT_ACTOR (AShotgun, Doom, 2001, 27)
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PROP_Weapon_DownState (S_SGUNDOWN)
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PROP_Weapon_ReadyState (S_SGUN)
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PROP_Weapon_AtkState (S_SGUN1)
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PROP_Weapon_HoldAtkState (S_SGUN1)
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PROP_Weapon_FlashState (S_SGUNFLASH)
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PROP_Weapon_Kickback (100)
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PROP_Weapon_MoveCombatDist (24000000)
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@ -462,7 +458,6 @@ IMPLEMENT_ACTOR (ASuperShotgun, Doom, 82, 33)
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PROP_Weapon_DownState (S_DSGUNDOWN)
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PROP_Weapon_ReadyState (S_DSGUN)
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PROP_Weapon_AtkState (S_DSGUN1)
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PROP_Weapon_HoldAtkState (S_DSGUN1)
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PROP_Weapon_FlashState (S_DSGUNFLASH)
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PROP_Weapon_Kickback (100)
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PROP_Weapon_MoveCombatDist (15000000)
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@ -581,7 +576,6 @@ IMPLEMENT_ACTOR (AChaingun, Doom, 2002, 28)
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PROP_Weapon_DownState (S_CHAINDOWN)
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PROP_Weapon_ReadyState (S_CHAIN)
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PROP_Weapon_AtkState (S_CHAIN1)
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PROP_Weapon_HoldAtkState (S_CHAIN1)
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PROP_Weapon_FlashState (S_CHAINFLASH)
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PROP_Weapon_Kickback (100)
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PROP_Weapon_MoveCombatDist (27000000)
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@ -682,7 +676,6 @@ IMPLEMENT_ACTOR (ARocketLauncher, Doom, 2003, 29)
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PROP_Weapon_DownState (S_MISSILEDOWN)
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PROP_Weapon_ReadyState (S_MISSILE)
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PROP_Weapon_AtkState (S_MISSILE1)
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PROP_Weapon_HoldAtkState (S_MISSILE1)
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PROP_Weapon_FlashState (S_MISSILEFLASH)
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PROP_Weapon_Kickback (100)
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PROP_Weapon_MoveCombatDist (18350080)
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@ -786,7 +779,6 @@ IMPLEMENT_ACTOR (APlasmaRifle, Doom, 2004, 30)
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PROP_Weapon_DownState (S_PLASMADOWN)
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PROP_Weapon_ReadyState (S_PLASMA)
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PROP_Weapon_AtkState (S_PLASMA1)
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PROP_Weapon_HoldAtkState (S_PLASMA1)
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PROP_Weapon_FlashState (S_PLASMAFLASH)
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PROP_Weapon_Kickback (100)
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PROP_Weapon_MoveCombatDist (27000000)
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@ -962,7 +954,6 @@ IMPLEMENT_ACTOR (ABFG9000, Doom, 2006, 31)
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PROP_Weapon_DownState (S_BFGDOWN)
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PROP_Weapon_ReadyState (S_BFG)
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PROP_Weapon_AtkState (S_BFG1)
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PROP_Weapon_HoldAtkState (S_BFG1)
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PROP_Weapon_FlashState (S_BFGFLASH)
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PROP_Weapon_Kickback (100)
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PROP_Weapon_MoveCombatDist (10000000)
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