Fixes sign-compare warnings
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a1494e938a
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9b0f5d9b0d
41 changed files with 109 additions and 108 deletions
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@ -494,7 +494,7 @@ static void SendPacket(const sockaddr_in& to)
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// Huge packets should be sent out as sequences, not as one big packet, otherwise it's prone
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// to high amounts of congestion and reordering needed.
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if (NetBufferLength > MAX_MSGLEN)
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I_FatalError("Netbuffer overflow: Tried to send %u bytes of data", NetBufferLength);
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I_FatalError("Netbuffer overflow: Tried to send %lu bytes of data", NetBufferLength);
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assert(!(NetBuffer[0] & NCMD_COMPRESSED));
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@ -973,7 +973,7 @@ static bool HostGame(int arg, bool forcedNetMode)
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}
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if (MaxClients > MAXPLAYERS)
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I_FatalError("Cannot host a game with %u players. The limit is currently %u", MaxClients, MAXPLAYERS);
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I_FatalError("Cannot host a game with %u players. The limit is currently %lu", MaxClients, MAXPLAYERS);
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GenerateGameID();
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NetworkClients += 0;
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@ -1247,7 +1247,7 @@ static bool JoinGame(int arg)
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throw CExitEvent(0);
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}
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for (size_t i = 1u; i < MaxClients; ++i)
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for (int i = 1u; i < MaxClients; ++i)
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{
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if (Connected[i].Status != CSTAT_NONE)
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Connected[i].Status = CSTAT_READY;
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