Fixes sign-compare warnings
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41 changed files with 109 additions and 108 deletions
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@ -1776,7 +1776,7 @@ int P_LookForEnemies (AActor *actor, INTBOOL allaround, FLookExParams *params)
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int P_LookForPlayers (AActor *actor, INTBOOL allaround, FLookExParams *params)
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{
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int c;
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uint c;
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int pnum;
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player_t* player;
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bool chasegoal = params? (!(params->flags & LOF_DONTCHASEGOAL)) : true;
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@ -3234,7 +3234,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_Pain)
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int CheckBossDeath (AActor *actor)
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{
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int i;
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uint i;
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// make sure there is a player alive for victory
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for (i = 0; i < MAXPLAYERS; i++)
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