Merge branch 'scene_multithreaded' of https://github.com/raa-eruanna/qzdoom into 3.0_work
# Conflicts: # src/gl/scene/gl_clipper.cpp # src/gl/scene/gl_portal.cpp # src/gl/scene/gl_scene.cpp # src/swrenderer/scene/r_scene.cpp
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commit
9b33d1dd18
76 changed files with 818 additions and 841 deletions
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@ -1959,13 +1959,13 @@ void AM_drawSubsectors()
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double secx;
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double secy;
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double seczb, seczt;
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double cmpz = ViewPos.Z;
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double cmpz = r_viewpoint.Pos.Z;
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if (players[consoleplayer].camera && sec == players[consoleplayer].camera->Sector)
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{
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// For the actual camera sector use the current viewpoint as reference.
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secx = ViewPos.X;
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secy = ViewPos.Y;
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secx = r_viewpoint.Pos.X;
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secy = r_viewpoint.Pos.Y;
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}
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else
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{
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