Merge branch 'scene_multithreaded' of https://github.com/raa-eruanna/qzdoom into 3.0_work

# Conflicts:
#	src/gl/scene/gl_clipper.cpp
#	src/gl/scene/gl_portal.cpp
#	src/gl/scene/gl_scene.cpp
#	src/swrenderer/scene/r_scene.cpp
This commit is contained in:
Christoph Oelckers 2017-03-12 00:38:55 +01:00
commit 9b33d1dd18
76 changed files with 818 additions and 841 deletions

View file

@ -1959,13 +1959,13 @@ void AM_drawSubsectors()
double secx;
double secy;
double seczb, seczt;
double cmpz = ViewPos.Z;
double cmpz = r_viewpoint.Pos.Z;
if (players[consoleplayer].camera && sec == players[consoleplayer].camera->Sector)
{
// For the actual camera sector use the current viewpoint as reference.
secx = ViewPos.X;
secy = ViewPos.Y;
secx = r_viewpoint.Pos.X;
secy = r_viewpoint.Pos.Y;
}
else
{