- MBF21: remaining actor properties.
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4 changed files with 69 additions and 60 deletions
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@ -1599,7 +1599,7 @@ bool PIT_CheckThing(FMultiBlockThingsIterator &it, FMultiBlockThingsIterator::Ch
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{ // Ok to spawn blood
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P_RipperBlood(tm.thing, thing);
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}
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S_Sound(tm.thing, CHAN_BODY, 0, "misc/ripslop", 1, ATTN_IDLE);
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S_Sound(tm.thing, CHAN_BODY, 0, tm.thing->SoundVar(NAME_RipSound), 1, ATTN_IDLE);
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// Do poisoning (if using new style poison)
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if (tm.thing->PoisonDamage > 0 && tm.thing->PoisonDuration != INT_MIN)
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