- removed several unused setter functions for level data structures and fixed some incorrect uses.
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8 changed files with 25 additions and 100 deletions
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@ -1931,7 +1931,7 @@ void AM_drawSubsectors()
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sector_t *sec = Renderer->FakeFlat(subsectors[i].render_sector, &tempsec, &floorlight, &ceilinglight, false);
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// Find texture origin.
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originpt.x = -sec->GetXOffsetF(sector_t::floor);
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originpt.y = sec->GetYOffset(sector_t::floor);
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originpt.y = sec->GetYOffsetF(sector_t::floor);
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rotation = -sec->GetAngleF(sector_t::floor);
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// Coloring for the polygon
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colormap = sec->ColorMap;
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