- replaced a large batch of DWORDs.

Most of those which still rely on ZDoom's own definition should be gone, unfortunately the code in files that include Windows headers is a gigantic mess with DWORDs being longs there intead of ints, so this needs to be done with care. DWORD should only remain where the Windows type is actually wanted.
This commit is contained in:
Christoph Oelckers 2017-03-09 20:19:55 +01:00
commit 9b87a167d7
38 changed files with 207 additions and 207 deletions

View file

@ -67,7 +67,7 @@ static void DoSetMapSection(subsector_t *sub, int num)
for (unsigned a = 0; a < MapSectionCollector.Size(); a++)
{
sub = MapSectionCollector[a];
for (DWORD i = 0; i < sub->numlines; i++)
for (uint32_t i = 0; i < sub->numlines; i++)
{
seg_t * seg = sub->firstline + i;
@ -126,7 +126,7 @@ static int MergeMapSections(int num)
cvertex_t vt;
// first step: Set mapsection for all vertex positions.
for(DWORD i=0;i<(DWORD)numsegs;i++)
for(uint32_t i=0;i<(uint32_t)numsegs;i++)
{
seg_t * seg = &segs[i];
int section = seg->Subsector->mapsection;
@ -138,7 +138,7 @@ static int MergeMapSections(int num)
}
// second step: Check if any seg references more than one mapsection, either by subsector or by vertex
for(DWORD i=0;i<(DWORD)numsegs;i++)
for(uint32_t i=0;i<(uint32_t)numsegs;i++)
{
seg_t * seg = &segs[i];
int section = seg->Subsector->mapsection;
@ -219,7 +219,7 @@ static void SetMapSections()
static void SpreadHackedFlag(subsector_t * sub)
{
// The subsector pointer hasn't been set yet!
for(DWORD i=0;i<sub->numlines;i++)
for(uint32_t i=0;i<sub->numlines;i++)
{
seg_t * seg = sub->firstline + i;
@ -276,7 +276,7 @@ static void PrepareSectorData()
if (subsectors[i].sector == subsectors[i].render_sector)
{
seg_t * seg = subsectors[i].firstline;
for(DWORD j=0;j<subsectors[i].numlines;j++)
for(uint32_t j=0;j<subsectors[i].numlines;j++)
{
if (!(subsectors[i].hacked&1) && seg[j].linedef==0 &&
seg[j].PartnerSeg!=NULL &&