- replaced a large batch of DWORDs.
Most of those which still rely on ZDoom's own definition should be gone, unfortunately the code in files that include Windows headers is a gigantic mess with DWORDs being longs there intead of ints, so this needs to be done with care. DWORD should only remain where the Windows type is actually wanted.
This commit is contained in:
parent
a17685f3fd
commit
9b87a167d7
38 changed files with 207 additions and 207 deletions
|
|
@ -850,7 +850,7 @@ void FTexture::SetScaledSize(int fitwidth, int fitheight)
|
|||
|
||||
namespace
|
||||
{
|
||||
PalEntry averageColor(const DWORD *data, int size, int maxout)
|
||||
PalEntry averageColor(const uint32_t *data, int size, int maxout)
|
||||
{
|
||||
int i;
|
||||
unsigned int r, g, b;
|
||||
|
|
@ -901,10 +901,10 @@ PalEntry FTexture::GetSkyCapColor(bool bottom)
|
|||
const uint32_t *buffer = (const uint32_t *)bitmap.GetPixels();
|
||||
if (buffer)
|
||||
{
|
||||
CeilingSkyColor = averageColor((DWORD *)buffer, w * MIN(30, h), 0);
|
||||
CeilingSkyColor = averageColor((uint32_t *)buffer, w * MIN(30, h), 0);
|
||||
if (h>30)
|
||||
{
|
||||
FloorSkyColor = averageColor(((DWORD *)buffer) + (h - 30)*w, w * 30, 0);
|
||||
FloorSkyColor = averageColor(((uint32_t *)buffer) + (h - 30)*w, w * 30, 0);
|
||||
}
|
||||
else FloorSkyColor = CeilingSkyColor;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue