- replaced a large batch of DWORDs.
Most of those which still rely on ZDoom's own definition should be gone, unfortunately the code in files that include Windows headers is a gigantic mess with DWORDs being longs there intead of ints, so this needs to be done with care. DWORD should only remain where the Windows type is actually wanted.
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38 changed files with 207 additions and 207 deletions
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@ -85,7 +85,7 @@ bool FWarpTexture::CheckModified ()
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const uint8_t *FWarpTexture::GetPixels ()
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{
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DWORD time = r_FrameTime;
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uint32_t time = r_FrameTime;
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if (Pixels == NULL || time != GenTime)
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{
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@ -96,7 +96,7 @@ const uint8_t *FWarpTexture::GetPixels ()
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const uint32_t *FWarpTexture::GetPixelsBgra()
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{
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DWORD time = r_FrameTime;
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uint32_t time = r_FrameTime;
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if (Pixels == NULL || time != GenTime)
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{
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MakeTexture(time);
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@ -115,7 +115,7 @@ const uint32_t *FWarpTexture::GetPixelsBgra()
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const uint8_t *FWarpTexture::GetColumn (unsigned int column, const Span **spans_out)
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{
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DWORD time = r_FrameTime;
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uint32_t time = r_FrameTime;
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if (Pixels == NULL || time != GenTime)
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{
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@ -144,7 +144,7 @@ const uint8_t *FWarpTexture::GetColumn (unsigned int column, const Span **spans_
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}
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void FWarpTexture::MakeTexture(DWORD time)
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void FWarpTexture::MakeTexture(uint32_t time)
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{
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const uint8_t *otherpix = SourcePic->GetPixels();
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