- replaced a large batch of DWORDs.
Most of those which still rely on ZDoom's own definition should be gone, unfortunately the code in files that include Windows headers is a gigantic mess with DWORDs being longs there intead of ints, so this needs to be done with care. DWORD should only remain where the Windows type is actually wanted.
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38 changed files with 207 additions and 207 deletions
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@ -323,7 +323,7 @@ static inline FColormapStyle * ListGetColormapStyle(VMVa_List &tags)
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}
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template<class T>
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bool DCanvas::ParseDrawTextureTags(FTexture *img, double x, double y, DWORD tag, T& tags, DrawParms *parms, bool fortext) const
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bool DCanvas::ParseDrawTextureTags(FTexture *img, double x, double y, uint32_t tag, T& tags, DrawParms *parms, bool fortext) const
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{
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INTBOOL boolval;
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int intval;
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@ -749,8 +749,8 @@ bool DCanvas::ParseDrawTextureTags(FTexture *img, double x, double y, DWORD tag,
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}
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// explicitly instantiate both versions for v_text.cpp.
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template bool DCanvas::ParseDrawTextureTags<Va_List>(FTexture *img, double x, double y, DWORD tag, Va_List& tags, DrawParms *parms, bool fortext) const;
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template bool DCanvas::ParseDrawTextureTags<VMVa_List>(FTexture *img, double x, double y, DWORD tag, VMVa_List& tags, DrawParms *parms, bool fortext) const;
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template bool DCanvas::ParseDrawTextureTags<Va_List>(FTexture *img, double x, double y, uint32_t tag, Va_List& tags, DrawParms *parms, bool fortext) const;
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template bool DCanvas::ParseDrawTextureTags<VMVa_List>(FTexture *img, double x, double y, uint32_t tag, VMVa_List& tags, DrawParms *parms, bool fortext) const;
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void DCanvas::VirtualToRealCoords(double &x, double &y, double &w, double &h,
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double vwidth, double vheight, bool vbottom, bool handleaspect) const
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