- with the new order of things we need the software renderer to be always available.
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51bf2eb9fa
commit
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12 changed files with 46 additions and 96 deletions
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@ -2274,6 +2274,39 @@ static void CheckCmdLine()
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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extern int currentrenderer;
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EXTERN_CVAR(Int, vid_renderer)
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FRenderer *gl_CreateInterface();
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FRenderer *CreateSWRenderer();
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static void DeleteRenderer()
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{
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if (Renderer != NULL) delete Renderer;
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if (SWRenderer != NULL) delete SWRenderer;
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}
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void D_CreateRenderer()
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{
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currentrenderer = vid_renderer;
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if (currentrenderer == 1)
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Printf("Renderer: OpenGL\n");
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else
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Printf("Renderer: Software on OpenGL\n");
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if (Renderer == NULL)
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{
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Renderer = gl_CreateInterface();
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SWRenderer = CreateSWRenderer();
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atterm(DeleteRenderer);
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}
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}
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//==========================================================================
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//
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// D_DoomMain
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@ -2458,7 +2491,7 @@ void D_DoomMain (void)
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{
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if (!batchrun) Printf ("I_Init: Setting up machine state.\n");
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I_Init ();
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I_CreateRenderer();
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D_CreateRenderer();
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}
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if (!batchrun) Printf ("V_Init: allocate screen.\n");
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