Improve compatibility with old shaders

This commit is contained in:
Magnus Norddahl 2024-02-19 09:46:12 +01:00
commit 9bf1668195

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@ -30,3 +30,8 @@ vec4 texture(int index, vec2 p)
{
return texture(textures[uTextureIndex + index], p);
}
ivec2 textureSize(int index, int lod)
{
return textureSize(textures[uTextureIndex + index], lod);
}