- The FlagLists structure cannot be anonymous if I want to use countof with it with GCC.

- Added a stopping check to A_ChangeVelocity.

SVN r1699 (trunk)
This commit is contained in:
Randy Heit 2009-07-01 01:10:29 +00:00
commit 9bf7c02194
2 changed files with 24 additions and 10 deletions

View file

@ -2040,6 +2040,18 @@ DEFINE_ACTION_FUNCTION(AActor, A_Stop)
}
}
static void CheckStopped(AActor *self)
{
if (self->player != NULL &&
self->player->mo == self &&
!(self->player->cheats & CF_PREDICTING) &&
!(self->velx | self->vely | self->velz))
{
self->player->mo->PlayIdle();
self->player->velx = self->player->vely = 0;
}
}
//===========================================================================
//
// A_Respawn
@ -2610,14 +2622,9 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_ScaleVelocity)
// If the actor was previously moving but now is not, and is a player,
// update its player variables. (See A_Stop.)
if (was_moving &&
self->player != NULL &&
self->player->mo == self &&
!(self->player->cheats & CF_PREDICTING) &&
!(self->velx | self->vely | self->velz))
if (was_moving)
{
self->player->mo->PlayIdle();
self->player->velx = self->player->vely = 0;
CheckStopped(self);
}
}
@ -2635,6 +2642,8 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_ChangeVelocity)
ACTION_PARAM_FIXED(z, 2);
ACTION_PARAM_INT(flags, 3);
INTBOOL was_moving = self->velx | self->vely | self->velz;
fixed_t vx = x, vy = y, vz = z;
fixed_t sina = finesine[self->angle >> ANGLETOFINESHIFT];
fixed_t cosa = finecosine[self->angle >> ANGLETOFINESHIFT];
@ -2656,4 +2665,9 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_ChangeVelocity)
self->vely += vy;
self->velz += vz;
}
if (was_moving)
{
CheckStopped(self);
}
}