- allow setting the FloatbobPhase through UDMF.

This commit is contained in:
Christoph Oelckers 2015-11-29 11:28:26 +01:00
commit 9bfd676783
7 changed files with 13 additions and 0 deletions

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@ -707,6 +707,7 @@ static int LoadSprites (spritetype *sprites, Xsprite *xsprites, int numsprites,
mapthings[count].RenderStyle = STYLE_Count;
mapthings[count].alpha = -1;
mapthings[count].health = -1;
mapthings[count].FloatbobPhase = -1;
if (xsprites != NULL && sprites[i].lotag == 710)
{ // Blood ambient sound