- allow setting the FloatbobPhase through UDMF.
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7 changed files with 13 additions and 0 deletions
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@ -707,6 +707,7 @@ static int LoadSprites (spritetype *sprites, Xsprite *xsprites, int numsprites,
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mapthings[count].RenderStyle = STYLE_Count;
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mapthings[count].alpha = -1;
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mapthings[count].health = -1;
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mapthings[count].FloatbobPhase = -1;
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if (xsprites != NULL && sprites[i].lotag == 710)
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{ // Blood ambient sound
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