- expose a monster's 'friendlyseeblocks' to UDMF
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@ -1831,6 +1831,7 @@ void P_LoadThings2 (MapData * map)
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mti[i].Alpha = -1;
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mti[i].Health = 1;
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mti[i].FloatbobPhase = -1;
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mti[i].friendlyseeblocks = 10;
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}
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delete[] mtp;
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}
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