- Removed the check for APlayerPawn and just went with player checking alone.
- Updated the savever, demogameversion, and mindemoversion.
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2 changed files with 5 additions and 4 deletions
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@ -2095,7 +2095,7 @@ static int RemoveClass(const PClass *cls)
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if (actor->IsA(cls))
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{
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// [MC]Do not remove LIVE players.
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if (actor->IsKindOf(RUNTIME_CLASS(APlayerPawn)) && actor->player != NULL)
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if (actor->player != NULL)
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{
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player = true;
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continue;
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@ -2728,6 +2728,7 @@ void Net_SkipCommand (int type, BYTE **stream)
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case DEM_SUMMONFRIEND:
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case DEM_SUMMONFOE:
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case DEM_SUMMONMBF:
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case DEM_REMOVE:
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case DEM_SPRAY:
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case DEM_MORPHEX:
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case DEM_KILLCLASSCHEAT:
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