- Added 'EndTitle' nextmap option which goes to the regular title loop after
the game has finished. - Added NOBOSSRIP flag. Note: we are now at flags6! - Added SetSkyScrollSpeed(int skyplane, fixed speed) ACS function. - Added THRUACTORS flag that disables all actor<->actor collision detection. - Added DONTSEEKINVISIBLE flag for missiles that can't home in on invisible targets. - Added SFX_TRANSFERPITCH flag to A_SpawnItemEx. - Added Ultimate Freedoom IWAD detection. - Added GetAirSupply and SetAirSupply functions to ACS. - Fixed: The *surface sound was not played when drowning was switched off by setting the level's air supply to 0. SVN r1619 (trunk)
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17 changed files with 144 additions and 87 deletions
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@ -892,6 +892,11 @@ void FMapInfoParser::ParseNextMap(char *mapname)
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newSeq.EndType = END_BuyStrife;
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useseq = true;
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}
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else if (sc.Compare("endtitle"))
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{
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newSeq.EndType = END_TitleScreen;
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useseq = true;
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}
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else
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{
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strncpy (mapname, sc.String, 8);
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