- Added 'EndTitle' nextmap option which goes to the regular title loop after
the game has finished. - Added NOBOSSRIP flag. Note: we are now at flags6! - Added SetSkyScrollSpeed(int skyplane, fixed speed) ACS function. - Added THRUACTORS flag that disables all actor<->actor collision detection. - Added DONTSEEKINVISIBLE flag for missiles that can't home in on invisible targets. - Added SFX_TRANSFERPITCH flag to A_SpawnItemEx. - Added Ultimate Freedoom IWAD detection. - Added GetAirSupply and SetAirSupply functions to ACS. - Fixed: The *surface sound was not played when drowning was switched off by setting the level's air supply to 0. SVN r1619 (trunk)
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17 changed files with 144 additions and 87 deletions
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@ -1296,6 +1296,7 @@ enum SIX_Flags
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SIXF_TELEFRAG=64,
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// 128 is used by Skulltag!
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SIXF_TRANSFERAMBUSHFLAG=256,
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SIXF_TRANSFERPITCH=512,
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};
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@ -1311,6 +1312,7 @@ static bool InitSpawnedItem(AActor *self, AActor *mo, int flags)
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}
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mo->angle=self->angle;
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if (flags & SIXF_TRANSFERPITCH) mo->pitch = self->pitch;
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while (originator && isMissile(originator)) originator = originator->target;
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if (flags & SIXF_TELEFRAG)
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