- reactivated texture warping.
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3 changed files with 5 additions and 7 deletions
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@ -94,15 +94,14 @@ void FRenderState::Reset()
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//
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//==========================================================================
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int FRenderState::SetupShader(bool cameratexture, int &shaderindex, float warptime)
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int FRenderState::SetupShader(int &shaderindex, float warptime)
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{
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int softwarewarp = 0;
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if (gl.hasGLSL())
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{
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mEffectState = shaderindex;
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mWarpTime = warptime;
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if (shaderindex > 0) GLRenderer->mShaderManager->SetWarpSpeed(shaderindex, warptime);
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}
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else
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{
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