- reactivated texture warping.

This commit is contained in:
Christoph Oelckers 2014-05-12 15:13:07 +02:00
commit 9c659b948c
3 changed files with 5 additions and 7 deletions

View file

@ -94,15 +94,14 @@ void FRenderState::Reset()
//
//==========================================================================
int FRenderState::SetupShader(bool cameratexture, int &shaderindex, float warptime)
int FRenderState::SetupShader(int &shaderindex, float warptime)
{
int softwarewarp = 0;
if (gl.hasGLSL())
{
mEffectState = shaderindex;
mWarpTime = warptime;
if (shaderindex > 0) GLRenderer->mShaderManager->SetWarpSpeed(shaderindex, warptime);
}
else
{