Fix going out of bounds for the render area
This commit is contained in:
parent
84753ffaa7
commit
9c6b2f190e
1 changed files with 1 additions and 1 deletions
|
|
@ -126,7 +126,7 @@ void VkLightmap::SelectSurfaces(const TArray<LevelMeshSurface*>& surfaces)
|
|||
selectedSurfaces.Clear();
|
||||
|
||||
const int spacing = 5; // Note: the spacing is here to avoid that the resolve sampler finds data from other surface tiles
|
||||
RectPacker packer(bakeImageSize - 2, bakeImageSize - 2, RectPacker::Spacing(spacing));
|
||||
RectPacker packer(bakeImageSize - spacing, bakeImageSize - spacing, RectPacker::Spacing(spacing));
|
||||
|
||||
for (int i = 0, count = surfaces.Size(); i < count; i++)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue