- Backport r1253 through r1256 and r1259 of GZDoom.
* By pressing request, allow Linux users to build ZDoom with an FMOD version that doesn't give them 3D sound positioning. :p * Fixed severe copy-pasta portal copy bug. * 3D floors hidden by being moved above the ceiling or below the floor will no longer show in the automap. * Reject TEXTURES scale of 0. They'd do nothing but provoke a division by zero error. * Maybe fixed Linux compilation? SVN r3297 (trunk)
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3c47a30249
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5 changed files with 25 additions and 14 deletions
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@ -855,15 +855,15 @@ struct SDL_PrivateVideoData
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struct SDL_VideoDevice
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{
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const char *name;
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int (*functions)()[9];
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int (*functions[9])();
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SDL_VideoInfo info;
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SDL_PixelFormat *displayformatalphapixel;
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int (*morefuncs)()[9];
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int (*morefuncs[9])();
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Uint16 *gamma;
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int (*somefuncs)()[9];
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int (*somefuncs[9])();
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unsigned int texture; // Only here if SDL was compiled with OpenGL support. Ack!
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int is_32bit;
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int (*itsafuncs)()[13];
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int (*itsafuncs[13])();
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SDL_Surface *surfaces[3];
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SDL_Palette *physpal;
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SDL_Color *gammacols;
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@ -874,7 +874,7 @@ struct SDL_VideoDevice
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SDL_PrivateVideoData *hidden; // Why did they have to bury this so far in?
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};
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extern SDL_VideDevice *current_video;
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extern SDL_VideoDevice *current_video;
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#define SDL_Display (current_video->hidden->X11_Display)
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SDL_Cursor *CreateColorCursor(FTexture *cursorpic)
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