- replaced more dyn_casts and checks for RUNTIME_CLASS(PClassActor)

It is preferable to use IsDescendantOf wherever possible if we ever want to be able to separate PClass from PType.
This commit is contained in:
Christoph Oelckers 2017-04-12 10:20:58 +02:00
commit 9c9b2ccf6d
13 changed files with 28 additions and 23 deletions

View file

@ -582,7 +582,7 @@ static FState *CheckState(FScanner &sc, PClass *type)
FState *state = NULL;
sc.MustGetString();
PClassActor *info = dyn_cast<PClassActor>(type->ParentClass);
PClassActor *info = ValidateActor(type->ParentClass);
if (info != NULL)
{
@ -999,7 +999,7 @@ PClassActor *CreateNewActor(const FScriptPosition &sc, FName typeName, FName par
sc.Message(MSG_ERROR, "'%s' inherits from a class with the same name", typeName.GetChars());
break;
}
p = dyn_cast<PClassActor>(p->ParentClass);
p = ValidateActor(p->ParentClass);
}
if (parent == NULL)