rewrite of HWWalls to allow grabbing the output from the render item generator.
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8 changed files with 422 additions and 290 deletions
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@ -227,7 +227,7 @@ float HWDrawInfo::GetFogDensity(int lightlevel, PalEntry fogcolor, int sectorfog
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//
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//==========================================================================
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bool HWDrawInfo::CheckFog(sector_t *frontsector, sector_t *backsector)
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bool CheckFog(FLevelLocals* Level, sector_t *frontsector, sector_t *backsector, ELightMode lightmode)
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{
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if (frontsector == backsector) return false; // there can't be a boundary if both sides are in the same sector.
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