- fix softpoly colored fog bug in the new drawers
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7009755c52
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9cd751ae7a
2 changed files with 257 additions and 176 deletions
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@ -106,15 +106,24 @@ void PolyDrawArgs::SetLight(FSWColormap *base_colormap, uint32_t lightlevel, dou
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mLight = clamp<uint32_t>(lightlevel, 0, 255);
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mFixedLight = fixed;
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mLightRed = base_colormap->Color.r * 256 / 255;
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mLightGreen = base_colormap->Color.g * 256 / 255;
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mLightBlue = base_colormap->Color.b * 256 / 255;
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mLightAlpha = base_colormap->Color.a * 256 / 255;
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mLightRed = base_colormap->Color.r;
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mLightRed += mLightRed >> 7;
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mLightGreen = base_colormap->Color.g;
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mLightGreen += mLightGreen >> 7;
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mLightBlue = base_colormap->Color.b;
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mLightBlue += mLightBlue >> 7;
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mLightAlpha = base_colormap->Color.a;
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mLightAlpha += mLightAlpha >> 7;
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mFadeRed = base_colormap->Fade.r;
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mFadeRed += mFadeRed >> 7;
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mFadeGreen = base_colormap->Fade.g;
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mFadeGreen += mFadeGreen >> 7;
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mFadeBlue = base_colormap->Fade.b;
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mFadeBlue += mFadeBlue >> 7;
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mFadeAlpha = base_colormap->Fade.a;
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mDesaturate = MIN(abs(base_colormap->Desaturate), 255) * 255 / 256;
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mFadeAlpha += mFadeAlpha >> 7;
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mDesaturate = MIN(abs(base_colormap->Desaturate), 255);
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mDesaturate += mDesaturate >> 7;
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mSimpleShade = (base_colormap->Color.d == 0x00ffffff && base_colormap->Fade.d == 0x00000000 && base_colormap->Desaturate == 0);
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mColormaps = base_colormap->Maps;
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}
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