- added 'damage' to the actor variables exported to DECORATE's expression
evaluator. - fixed: solid corpses could block ripper missile that originally killed them. SVN r1520 (trunk)
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6 changed files with 16 additions and 1 deletions
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@ -834,6 +834,11 @@ bool PIT_CheckThing (AActor *thing, FCheckPosition &tm)
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{
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return true;
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}
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// Check for rippers passing through corpses
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if ((thing->flags & MF_CORPSE) && (tm.thing->flags2 & MF2_RIP) && !(thing->flags & MF_SHOOTABLE))
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{
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return true;
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}
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int clipheight;
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