- some more encapsulation of savegame data in the savegame manager, because some of its info is not in a state that can be accessed directly through script code and needs a few helper functions.
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3 changed files with 94 additions and 45 deletions
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@ -2310,7 +2310,7 @@ void G_DoSaveGame (bool okForQuicksave, FString filename, const char *descriptio
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WriteZip(filename, savegame_filenames, savegame_content);
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savegameManager.NotifyNewSave (filename.GetChars(), description, okForQuicksave);
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savegameManager.NotifyNewSave (filename, description, okForQuicksave);
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// delete the JSON buffers we created just above. Everything else will
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// either still be needed or taken care of automatically.
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