- switched the menu code over to the data types of the event system.
Note that this will require adjustment of all menu code which overrides the Responder method!
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4f97db74f2
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9d6b5f7015
16 changed files with 389 additions and 541 deletions
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@ -56,6 +56,7 @@
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#include "menu/menu.h"
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#include "textures/textures.h"
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#include "virtual.h"
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#include "events.h"
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//
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// Todo: Move these elsewhere
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@ -173,15 +174,31 @@ DMenu::DMenu(DMenu *parent)
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bool DMenu::CallResponder(event_t *ev)
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{
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IFVIRTUAL(DMenu, Responder)
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if (ev->type == EV_GUI_Event)
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{
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VMValue params[] = { (DObject*)this, ev};
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int retval;
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VMReturn ret(&retval);
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GlobalVMStack.Call(func, params, 2, &ret, 1, nullptr);
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return !!retval;
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IFVIRTUAL(DMenu, OnUIEvent)
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{
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FUiEvent e = ev;
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VMValue params[] = { (DObject*)this, &e };
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int retval;
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VMReturn ret(&retval);
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GlobalVMStack.Call(func, params, 2, &ret, 1, nullptr);
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return !!retval;
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}
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}
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else return false;
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else
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{
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IFVIRTUAL(DMenu, OnInputEvent)
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{
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FInputEvent e = ev;
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VMValue params[] = { (DObject*)this, &e };
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int retval;
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VMReturn ret(&retval);
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GlobalVMStack.Call(func, params, 2, &ret, 1, nullptr);
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return !!retval;
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}
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}
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return false;
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}
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//=============================================================================
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