- Added PrecacheSounds mapinfo option. This takes a list of sounds to preload when the level is

loaded.

SVN r3837 (trunk)
This commit is contained in:
Randy Heit 2012-08-22 22:36:06 +00:00
commit 9d82c7fa0e
4 changed files with 35 additions and 7 deletions

View file

@ -2209,15 +2209,15 @@ void D_DoomMain (void)
// [RH] Load sound environments
S_ParseReverbDef ();
// [RH] Parse any SNDINFO lumps
Printf ("S_InitData: Load sound definitions.\n");
S_InitData ();
// [RH] Parse through all loaded mapinfo lumps
Printf ("G_ParseMapInfo: Load map definitions.\n");
G_ParseMapInfo (iwad_info->MapInfo);
ReadStatistics();
// [RH] Parse any SNDINFO lumps
Printf ("S_InitData: Load sound definitions.\n");
S_InitData ();
Printf ("Texman.Init: Init texture manager.\n");
TexMan.Init();
C_InitConback();