- Added PrecacheSounds mapinfo option. This takes a list of sounds to preload when the level is
loaded. SVN r3837 (trunk)
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4 changed files with 35 additions and 7 deletions
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@ -2209,15 +2209,15 @@ void D_DoomMain (void)
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// [RH] Load sound environments
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S_ParseReverbDef ();
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// [RH] Parse any SNDINFO lumps
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Printf ("S_InitData: Load sound definitions.\n");
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S_InitData ();
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// [RH] Parse through all loaded mapinfo lumps
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Printf ("G_ParseMapInfo: Load map definitions.\n");
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G_ParseMapInfo (iwad_info->MapInfo);
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ReadStatistics();
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// [RH] Parse any SNDINFO lumps
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Printf ("S_InitData: Load sound definitions.\n");
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S_InitData ();
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Printf ("Texman.Init: Init texture manager.\n");
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TexMan.Init();
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C_InitConback();
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