- use 'override' qualifier.

This commit is contained in:
Christoph Oelckers 2020-04-11 12:04:19 +02:00
commit 9dce6d88fa
2 changed files with 6 additions and 6 deletions

View file

@ -195,7 +195,7 @@ int ViewportScaledWidth(int width, int height)
width = ((float)width/height > ActiveRatio(width, height)) ? (int)(height * ActiveRatio(width, height)) : width;
height = ((float)width/height < ActiveRatio(width, height)) ? (int)(width / ActiveRatio(width, height)) : height;
}
return (int)MAX((int32_t)min_width, (int32_t)(vid_scalefactor * vScaleTable[vid_scalemode].GetScaledWidth(width, height)));
return (int)std::max((int32_t)min_width, (int32_t)(vid_scalefactor * vScaleTable[vid_scalemode].GetScaledWidth(width, height)));
}
int ViewportScaledHeight(int width, int height)
@ -207,7 +207,7 @@ int ViewportScaledHeight(int width, int height)
height = ((float)width/height < ActiveRatio(width, height)) ? (int)(width / ActiveRatio(width, height)) : height;
width = ((float)width/height > ActiveRatio(width, height)) ? (int)(height * ActiveRatio(width, height)) : width;
}
return (int)MAX((int32_t)min_height, (int32_t)(vid_scalefactor * vScaleTable[vid_scalemode].GetScaledHeight(width, height)));
return (int)std::max((int32_t)min_height, (int32_t)(vid_scalefactor * vScaleTable[vid_scalemode].GetScaledHeight(width, height)));
}
float ViewportPixelAspect()