- cleanup
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@ -216,9 +216,6 @@ void OpenGLFrameBuffer::RenderTextureView(FCanvasTexture* tex, std::function<voi
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GLRenderer->StartOffscreen();
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GLRenderer->BindToFrameBuffer(tex);
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// This doesn't need to clear the fake flat cache. It can be shared between camera textures and the main view of a scene.
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float ratio = tex->aspectRatio;
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IntRect bounds;
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bounds.left = bounds.top = 0;
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bounds.width = FHardwareTexture::GetTexDimension(tex->GetWidth());
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