Changes needed by rebase
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parent
412be46e08
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9dd485be76
2 changed files with 6 additions and 4 deletions
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@ -275,7 +275,8 @@ void VkDescriptorSetManager::CreateLevelMeshLayout()
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.AddBinding(1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT)
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.AddBinding(2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT)
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.AddBinding(3, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT)
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.AddBinding(4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT)
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.AddBinding(4, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT)
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.AddBinding(5, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT)
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.DebugName("VkDescriptorSetManager.LevelMesh.Layout")
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.Create(fb->GetDevice());
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}
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@ -315,7 +316,7 @@ void VkDescriptorSetManager::CreateFixedLayout()
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void VkDescriptorSetManager::CreateLevelMeshPool()
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{
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LevelMesh.Pool = DescriptorPoolBuilder()
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.AddPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 3)
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.AddPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 4)
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.AddPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2)
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.MaxSets(1)
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.DebugName("VkDescriptorSetManager.LevelMesh.Pool")
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@ -935,12 +935,13 @@ void VkRenderState::DrawLevelMeshRange(VulkanCommandBuffer* cmdbuffer, VkPipelin
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uint32_t viewpointOffset = mViewpointOffset;
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uint32_t matrixOffset = mRSBuffers->MatrixBuffer->Offset();
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uint32_t lightsOffset = 0;
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uint32_t offsets[] = { viewpointOffset, matrixOffset, lightsOffset };
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uint32_t fogballsOffset = 0;
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uint32_t offsets[] = { viewpointOffset, matrixOffset, lightsOffset, fogballsOffset };
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auto descriptors = fb->GetDescriptorSetManager();
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cmdbuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, mPassSetup->GetPipeline(pipelineKey));
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cmdbuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptors->GetFixedSet());
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cmdbuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 1, descriptors->GetLevelMeshSet(), 3, offsets);
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cmdbuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 1, descriptors->GetLevelMeshSet(), 4, offsets);
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cmdbuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 2, descriptors->GetBindlessSet());
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cmdbuffer->pushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, (uint32_t)sizeof(PushConstants), &pushConstants);
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cmdbuffer->drawIndexed(count, 1, start, 0, 0);
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