- added a CANUSEWALLS flag which allows a monster to activate 'use' specials
like doors. This flag is on by default for any monster which was the previous behavior. - Optimized the DECORATE flag parser so it can more efficiently handle the deprecated flags. As a side effect of this optimization the deprecated flags became usable in A_ChangeFlag again. - Changed LONGMELEERANGE flag into a MeleeThreshold property. - Changed SHORTMISSILERANGE flag into a MaxTargetRange property. - Added Thing_Stop action special. SVN r517 (trunk)
This commit is contained in:
parent
8c7d4fb393
commit
9deec29b34
11 changed files with 154 additions and 49 deletions
|
|
@ -54,6 +54,7 @@ IMPLEMENT_ACTOR (AStrifePuff, Strife, -1, 0)
|
|||
PROP_SpawnState (4)
|
||||
PROP_CrashState (0)
|
||||
PROP_Flags (MF_NOBLOCKMAP|MF_NOGRAVITY)
|
||||
PROP_Flags4 (MF4_ALLOWPARTICLES)
|
||||
PROP_Alpha (TRANSLUC25)
|
||||
PROP_RenderStyle (STYLE_Translucent)
|
||||
END_DEFAULTS
|
||||
|
|
@ -89,6 +90,7 @@ IMPLEMENT_ACTOR (AStrifeSpark, Strife, -1, 0)
|
|||
PROP_SpawnState (0)
|
||||
PROP_CrashState (8)
|
||||
PROP_Flags (MF_NOBLOCKMAP|MF_NOGRAVITY)
|
||||
PROP_Flags4 (MF4_ALLOWPARTICLES)
|
||||
PROP_RenderStyle (STYLE_Add)
|
||||
PROP_Alpha (TRANSLUC25)
|
||||
END_DEFAULTS
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue