- added a CANUSEWALLS flag which allows a monster to activate 'use' specials

like doors. This flag is on by default for any monster which was the
  previous behavior.
- Optimized the DECORATE flag parser so it can more efficiently handle
  the deprecated flags. As a side effect of this optimization the deprecated
  flags became usable in A_ChangeFlag again.
- Changed LONGMELEERANGE flag into a MeleeThreshold property.
- Changed SHORTMISSILERANGE flag into a MaxTargetRange property.
- Added Thing_Stop action special.


SVN r517 (trunk)
This commit is contained in:
Christoph Oelckers 2007-04-22 21:01:35 +00:00
commit 9deec29b34
11 changed files with 154 additions and 49 deletions

View file

@ -311,6 +311,8 @@ void AActor::Serialize (FArchive &arc)
<< MaxStepHeight
<< bouncefactor
<< bouncecount
<< maxtargetrange
<< meleethreshold
<< meleerange
<< DamageType
<< gravity;