Localized the input checker into P_Thing_CheckInputNum now called by both ACS and DECORATE..

This commit is contained in:
MajorCooke 2016-06-20 09:41:46 -05:00
commit 9df65f73fc
4 changed files with 33 additions and 48 deletions

View file

@ -569,31 +569,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, GetPlayerInput)
}
else
{
player_t *p = mobj->player;
int renum = 0;
switch (inputnum)
{
case INPUT_OLDBUTTONS: renum = p->original_oldbuttons; break;
case INPUT_BUTTONS: renum = p->original_cmd.buttons; break;
case INPUT_PITCH: renum = p->original_cmd.pitch; break;
case INPUT_YAW: renum = p->original_cmd.yaw; break;
case INPUT_ROLL: renum = p->original_cmd.roll; break;
case INPUT_FORWARDMOVE: renum = p->original_cmd.forwardmove; break;
case INPUT_SIDEMOVE: renum = p->original_cmd.sidemove; break;
case INPUT_UPMOVE: renum = p->original_cmd.upmove; break;
case MODINPUT_OLDBUTTONS: renum = p->oldbuttons; break;
case MODINPUT_BUTTONS: renum = p->cmd.ucmd.buttons; break;
case MODINPUT_PITCH: renum = p->cmd.ucmd.pitch; break;
case MODINPUT_YAW: renum = p->cmd.ucmd.yaw; break;
case MODINPUT_ROLL: renum = p->cmd.ucmd.roll; break;
case MODINPUT_FORWARDMOVE: renum = p->cmd.ucmd.forwardmove; break;
case MODINPUT_SIDEMOVE: renum = p->cmd.ucmd.sidemove; break;
case MODINPUT_UPMOVE: renum = p->cmd.ucmd.upmove; break;
default: renum = 0; break;
}
ret->SetInt(renum);
ret->SetInt(P_Thing_CheckInputNum(mobj->player, inputnum));
}
return 1;
}