Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging

This commit is contained in:
nashmuhandes 2023-08-22 09:09:51 +08:00
commit 9e0bf90be6
177 changed files with 4290 additions and 12626 deletions

View file

@ -317,7 +317,8 @@ CCMD (slot)
}
// [Nash] Option to display the name of the weapon being switched to.
if ((paused || pauseext) || players[consoleplayer].playerstate != PST_LIVE) return;
if ((paused || pauseext) || players[consoleplayer].playerstate != PST_LIVE)
return;
if (SendItemUse != players[consoleplayer].ReadyWeapon && (displaynametags & 2) && StatusBar && SmallFont && SendItemUse)
{
StatusBar->AttachMessage(Create<DHUDMessageFadeOut>(nullptr, SendItemUse->GetTag(),
@ -328,6 +329,8 @@ CCMD (slot)
CCMD (centerview)
{
if ((players[consoleplayer].cheats & CF_TOTALLYFROZEN))
return;
Net_WriteByte (DEM_CENTERVIEW);
}
@ -1972,7 +1975,7 @@ void G_DoLoadGame ()
hidecon = gameaction == ga_loadgamehidecon;
gameaction = ga_nothing;
std::unique_ptr<FResourceFile> resfile(FResourceFile::OpenResourceFile(savename.GetChars(), true, true));
std::unique_ptr<FResourceFile> resfile(FResourceFile::OpenResourceFile(savename.GetChars(), true));
if (resfile == nullptr)
{
LoadGameError("TXT_COULDNOTREAD");