- moved model renderer to hwrenderer after removing the remaining traces of OpenGL.
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13 changed files with 19 additions and 42 deletions
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@ -143,10 +143,6 @@ IModelVertexBuffer *PolyModelRenderer::CreateVertexBuffer(bool needindex, bool s
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return new PolyModelVertexBuffer(needindex, singleframe);
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}
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void PolyModelRenderer::ResetVertexBuffer()
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{
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}
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VSMatrix PolyModelRenderer::GetViewToWorldMatrix()
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{
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Mat4f swapYZ = Mat4f::Null();
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