- moved model renderer to hwrenderer after removing the remaining traces of OpenGL.

This commit is contained in:
Christoph Oelckers 2018-10-28 00:08:23 +02:00
commit 9e109995cd
13 changed files with 19 additions and 42 deletions

View file

@ -218,10 +218,6 @@ namespace swrenderer
return new SWModelVertexBuffer(needindex, singleframe);
}
void SWModelRenderer::ResetVertexBuffer()
{
}
VSMatrix SWModelRenderer::GetViewToWorldMatrix()
{
// Calculate the WorldToView matrix as it would have looked like without yshearing: