- converted the rest of actors/shared.
- moved damagetype definitions to MAPINFO. These were in DECORATE which is not correct. The old code is left for compatibility.
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44 changed files with 1042 additions and 794 deletions
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@ -1873,6 +1873,18 @@ void FMapInfoParser::ParseMapInfo (int lump, level_info_t &gamedefaults, level_i
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sc.ScriptError("doomednums definitions not supported with old MAPINFO syntax");
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}
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}
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else if (sc.Compare("damagetype"))
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{
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if (format_type != FMT_Old)
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{
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format_type = FMT_New;
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ParseDamageDefinition();
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}
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else
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{
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sc.ScriptError("damagetype definitions not supported with old MAPINFO syntax");
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}
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}
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else if (sc.Compare("spawnnums"))
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{
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if (format_type != FMT_Old)
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