- converted the rest of actors/shared.
- moved damagetype definitions to MAPINFO. These were in DECORATE which is not correct. The old code is left for compatibility.
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44 changed files with 1042 additions and 794 deletions
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@ -433,6 +433,11 @@ FStateLabels *FStateDefinitions::CreateStateLabelList(TArray<FStateDefine> & sta
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void FStateDefinitions::InstallStates(PClassActor *info, AActor *defaults)
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{
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if (defaults == nullptr)
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{
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I_Error("Called InstallStates without actor defaults in %s", info->TypeName.GetChars());
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}
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// First ensure we have a valid spawn state.
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FState *state = FindState("Spawn");
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