Try TMap
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81165facf2
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9e32e58c8f
11 changed files with 101 additions and 75 deletions
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@ -420,7 +420,7 @@ void FDynamicLight::UpdateLocation()
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//=============================================================================
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//
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// Attempts to emplace the light node in the unordered_map
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// Attempts to emplace the light node in the TMap
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//
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//=============================================================================
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@ -428,11 +428,11 @@ void FDynamicLight::AddLightNode(FSection *section, side_t *sidedef)
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{
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auto updateFlatTList = [&](FSection *sec)
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{
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touchlists->flat_tlist.try_emplace(sec, sec);
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touchlists->flat_tlist.Insert(sec, sec);
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};
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auto updateWallTList = [&](side_t *sidedef)
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{
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touchlists->wall_tlist.try_emplace(sidedef, sidedef);
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touchlists->wall_tlist.Insert(sidedef, sidedef);
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};
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FLightNode * node = new FLightNode;
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@ -442,12 +442,12 @@ void FDynamicLight::AddLightNode(FSection *section, side_t *sidedef)
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{
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node->targ = section;
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auto flatLightList = Level->lightlists.flat_dlist.find(section);
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if (flatLightList != Level->lightlists.flat_dlist.end())
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auto flatLightList = Level->lightlists.flat_dlist.CheckKey(section);
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if (flatLightList)
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{
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auto ret = flatLightList->second.try_emplace(this, node);
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if (ret.second)
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if (!flatLightList->CheckKey(this))
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{
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flatLightList->Insert(this, node);
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updateFlatTList(section);
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}
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else
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@ -457,8 +457,9 @@ void FDynamicLight::AddLightNode(FSection *section, side_t *sidedef)
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}
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else
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{
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std::unordered_map<FDynamicLight *, FLightNode *> u = { {this, node} };
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Level->lightlists.flat_dlist.try_emplace(section, u);
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TMap<FDynamicLight *, FLightNode *> u;
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u.Insert(this, node);
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Level->lightlists.flat_dlist.Insert(section, u);
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updateFlatTList(section);
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}
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}
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@ -466,12 +467,12 @@ void FDynamicLight::AddLightNode(FSection *section, side_t *sidedef)
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{
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node->targ = sidedef;
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auto wallLightList = Level->lightlists.wall_dlist.find(sidedef);
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if (wallLightList != Level->lightlists.wall_dlist.end())
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auto wallLightList = Level->lightlists.wall_dlist.CheckKey(sidedef);
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if (wallLightList)
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{
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auto ret = wallLightList->second.try_emplace(this, node);
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if (ret.second)
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if (!wallLightList->CheckKey(this))
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{
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wallLightList->Insert(this, node);
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updateWallTList(sidedef);
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}
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else
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@ -481,8 +482,9 @@ void FDynamicLight::AddLightNode(FSection *section, side_t *sidedef)
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}
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else
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{
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std::unordered_map<FDynamicLight *, FLightNode *> u = { {this, node} };
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Level->lightlists.wall_dlist.try_emplace(sidedef, u);
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TMap<FDynamicLight *, FLightNode *> u;
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u.Insert(this, node);
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Level->lightlists.wall_dlist.Insert(sidedef, u);
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updateWallTList(sidedef);
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}
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}
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@ -680,40 +682,48 @@ void FDynamicLight::LinkLight()
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//==========================================================================
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void FDynamicLight::UnlinkLight ()
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{
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for (auto iter = touchlists->wall_tlist.begin(); iter != touchlists->wall_tlist.end(); iter++)
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TMap<side_t *, side_t *>::Iterator wit(touchlists->wall_tlist);
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TMap<side_t *, side_t *>::Pair *wpair;
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while (wit.NextPair(wpair))
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{
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auto sidedef = iter->second;
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auto sidedef = wpair->Value;
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if (!sidedef) continue;
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auto wallLightList = Level->lightlists.wall_dlist.find(sidedef);
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if (wallLightList != Level->lightlists.wall_dlist.end())
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auto wallLightList = Level->lightlists.wall_dlist.CheckKey(sidedef);
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if (wallLightList)
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{
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auto light = wallLightList->second.find(this);
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if (light != wallLightList->second.end())
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auto light = *wallLightList->CheckKey(this);
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if (light)
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{
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delete light->second;
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wallLightList->second.erase(light);
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delete light;
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wallLightList->Remove(this);
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}
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}
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}
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for (auto iter = touchlists->flat_tlist.begin(); iter != touchlists->flat_tlist.end(); iter++)
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TMap<FSection *, FSection *>::Iterator fit(touchlists->flat_tlist);
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TMap<FSection *, FSection *>::Pair *fpair;
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while (fit.NextPair(fpair))
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{
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auto sec = iter->second;
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auto sec = fpair->Value;
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if (!sec) continue;
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auto flatLightList = Level->lightlists.flat_dlist.find(sec);
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if (flatLightList != Level->lightlists.flat_dlist.end())
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auto flatLightList = Level->lightlists.flat_dlist.CheckKey(sec);
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if (flatLightList)
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{
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auto light = flatLightList->second.find(this);
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if (light != flatLightList->second.end())
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auto light = *flatLightList->CheckKey(this);
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if (light)
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{
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delete light->second;
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flatLightList->second.erase(light);
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delete light;
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flatLightList->Remove(this);
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}
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}
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}
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delete touchlists;
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touchlists = nullptr;
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shadowmapped = false;
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}
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