- Replaced the naive area sound implementation with one that takes into

consideration the size and shape of the sector producing the sound. See
  the lifts on Doom 2 MAP30 and compare with previous versions.
- Fixed: The stop sound for sector-based sound sequences was not played with
  the CHAN_AREA flag.
- Removed the distinction between S_Sound() and S_SoundID() functions. Use
  S_Sound() for both names and IDs from now on.


SVN r1034 (trunk)
This commit is contained in:
Randy Heit 2008-06-15 02:25:09 +00:00
commit 9e42cdaf08
66 changed files with 604 additions and 430 deletions

View file

@ -47,7 +47,7 @@ void AWeapon::Serialize (FArchive &arc)
<< AmmoUse1 << AmmoUse2
<< Kickback
<< YAdjust
<< AR_SOUNDW(UpSound) << AR_SOUNDW(ReadySound)
<< UpSound << ReadySound
<< SisterWeaponType
<< ProjectileType << AltProjectileType
<< SelectionOrder