- Replaced the naive area sound implementation with one that takes into
consideration the size and shape of the sector producing the sound. See the lifts on Doom 2 MAP30 and compare with previous versions. - Fixed: The stop sound for sector-based sound sequences was not played with the CHAN_AREA flag. - Removed the distinction between S_Sound() and S_SoundID() functions. Use S_Sound() for both names and IDs from now on. SVN r1034 (trunk)
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@ -47,7 +47,7 @@ void AWeapon::Serialize (FArchive &arc)
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<< AmmoUse1 << AmmoUse2
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<< Kickback
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<< YAdjust
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<< AR_SOUNDW(UpSound) << AR_SOUNDW(ReadySound)
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<< UpSound << ReadySound
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<< SisterWeaponType
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<< ProjectileType << AltProjectileType
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<< SelectionOrder
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