- did some more lightening on the PlayerPawn class. 4 more properties and one native member function have been handled.

This commit is contained in:
Christoph Oelckers 2019-01-03 10:06:45 +01:00
commit 9e5c5b68c5
11 changed files with 61 additions and 61 deletions

View file

@ -1649,6 +1649,20 @@ DEFINE_ACTION_FUNCTION_NATIVE(AActor, CheckFor3DCeilingHit, CheckFor3DCeilingHit
//===========================================================================
//
// APlayerPawn :: MarkPlayerSounds
//
//===========================================================================
DEFINE_ACTION_FUNCTION_NATIVE(APlayerPawn, MarkPlayerSounds, S_MarkPlayerSounds)
{
PARAM_SELF_PROLOGUE(APlayerPawn);
S_MarkPlayerSounds(self);
return 0;
}
DEFINE_FIELD(AActor, snext)
DEFINE_FIELD(AActor, player)
DEFINE_FIELD_NAMED(AActor, __Pos, pos)