- did some more lightening on the PlayerPawn class. 4 more properties and one native member function have been handled.
This commit is contained in:
parent
8da1b5c1b0
commit
9e5c5b68c5
11 changed files with 61 additions and 61 deletions
|
|
@ -1649,6 +1649,20 @@ DEFINE_ACTION_FUNCTION_NATIVE(AActor, CheckFor3DCeilingHit, CheckFor3DCeilingHit
|
|||
|
||||
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// APlayerPawn :: MarkPlayerSounds
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(APlayerPawn, MarkPlayerSounds, S_MarkPlayerSounds)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(APlayerPawn);
|
||||
S_MarkPlayerSounds(self);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
DEFINE_FIELD(AActor, snext)
|
||||
DEFINE_FIELD(AActor, player)
|
||||
DEFINE_FIELD_NAMED(AActor, __Pos, pos)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue