- Fixed: G_NewInit destroyed the players' userinfo data.

- Changed the special radius damage handling for the barrel and boss brain
  into an actor flag.
- Added A_RadiusThrust code pointer for DECORATE and adjusted the radius 
  attack functions accordingly.


SVN r236 (trunk)
This commit is contained in:
Christoph Oelckers 2006-07-02 21:58:10 +00:00
commit 9e6d5c8fd9
10 changed files with 63 additions and 11 deletions

View file

@ -1,12 +1,19 @@
June 30, 2006
- Changed the earthquake view shaking so that it works for anything and not
just players.
July 2, 2006 (Changes by Graf Zahl)
- Fixed: G_NewInit destroyed the players' userinfo data.
- Changed the special radius damage handling for the barrel and boss brain
into an actor flag.
- Added A_RadiusThrust code pointer for DECORATE and adjusted the radius
attack functions accordingly.
July 1, 2006 (Changes by Graf Zahl)
- Fixed: In multiplayer games, when trying to change targets, A_Chase forgot
to check whether the new target was the same as the old one and treated
this case as a real target change.
June 30, 2006
- Changed the earthquake view shaking so that it works for anything and not
just players.
June 29, 2006
- Added some hackery at the start of MouseRead_Win32() that prevents it from
yanking the mouse around if they keys haven't been read yet to combat the