- Fixed: G_NewInit destroyed the players' userinfo data.
- Changed the special radius damage handling for the barrel and boss brain into an actor flag. - Added A_RadiusThrust code pointer for DECORATE and adjusted the radius attack functions accordingly. SVN r236 (trunk)
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10 changed files with 63 additions and 11 deletions
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June 30, 2006
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- Changed the earthquake view shaking so that it works for anything and not
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just players.
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July 2, 2006 (Changes by Graf Zahl)
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- Fixed: G_NewInit destroyed the players' userinfo data.
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- Changed the special radius damage handling for the barrel and boss brain
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into an actor flag.
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- Added A_RadiusThrust code pointer for DECORATE and adjusted the radius
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attack functions accordingly.
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July 1, 2006 (Changes by Graf Zahl)
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- Fixed: In multiplayer games, when trying to change targets, A_Chase forgot
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to check whether the new target was the same as the old one and treated
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this case as a real target change.
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June 30, 2006
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- Changed the earthquake view shaking so that it works for anything and not
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just players.
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June 29, 2006
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- Added some hackery at the start of MouseRead_Win32() that prevents it from
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yanking the mouse around if they keys haven't been read yet to combat the
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