- Fixed: G_NewInit destroyed the players' userinfo data.

- Changed the special radius damage handling for the barrel and boss brain
  into an actor flag.
- Added A_RadiusThrust code pointer for DECORATE and adjusted the radius 
  attack functions accordingly.


SVN r236 (trunk)
This commit is contained in:
Christoph Oelckers 2006-07-02 21:58:10 +00:00
commit 9e6d5c8fd9
10 changed files with 63 additions and 11 deletions

View file

@ -216,6 +216,7 @@ static flagdef ActorFlags[]=
DEFINE_FLAG(MF5, EXPLODEONWATER, AActor, flags5),
DEFINE_FLAG(MF5, NODAMAGE, AActor, flags5),
DEFINE_FLAG(MF5, BLOODSPLATTER, AActor, flags5),
DEFINE_FLAG(MF5, OLDRADIUSDMG, AActor, flags5),
// Effect flags
DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
@ -499,6 +500,7 @@ ACTOR(CountdownArg)
ACTOR(CustomMeleeAttack)
ACTOR(Light)
ACTOR(Burst)
ACTOR(RadiusThrust)
#include "d_dehackedactions.h"
@ -688,6 +690,7 @@ AFuncDesc AFTable[]=
FUNC(A_CountdownArg, "X")
FUNC(A_CustomMeleeAttack, "XXXsty" )
FUNC(A_Burst, "M")
FUNC(A_RadiusThrust, "xxy")
};
//==========================================================================