- Fixed: G_NewInit destroyed the players' userinfo data.
- Changed the special radius damage handling for the barrel and boss brain into an actor flag. - Added A_RadiusThrust code pointer for DECORATE and adjusted the radius attack functions accordingly. SVN r236 (trunk)
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10 changed files with 63 additions and 11 deletions
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@ -216,6 +216,7 @@ static flagdef ActorFlags[]=
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DEFINE_FLAG(MF5, EXPLODEONWATER, AActor, flags5),
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DEFINE_FLAG(MF5, NODAMAGE, AActor, flags5),
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DEFINE_FLAG(MF5, BLOODSPLATTER, AActor, flags5),
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DEFINE_FLAG(MF5, OLDRADIUSDMG, AActor, flags5),
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// Effect flags
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DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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@ -499,6 +500,7 @@ ACTOR(CountdownArg)
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ACTOR(CustomMeleeAttack)
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ACTOR(Light)
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ACTOR(Burst)
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ACTOR(RadiusThrust)
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#include "d_dehackedactions.h"
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@ -688,6 +690,7 @@ AFuncDesc AFTable[]=
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FUNC(A_CountdownArg, "X")
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FUNC(A_CustomMeleeAttack, "XXXsty" )
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FUNC(A_Burst, "M")
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FUNC(A_RadiusThrust, "xxy")
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};
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//==========================================================================
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