- transitioned the 2D drawer to FGameTexture.
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21 changed files with 135 additions and 153 deletions
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@ -2150,7 +2150,7 @@ void DAutomap::drawSubsectors()
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fadelevel = 1. - clamp(floorlight, 0, 255) / 255.f;
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}
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twod->AddPoly(TexMan.GetTexture(maptex, true),
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twod->AddPoly(TexMan.GetGameTexture(maptex, true),
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&points[0], points.Size(),
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originx, originy,
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scale / scalex,
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