- transitioned the 2D drawer to FGameTexture.

This commit is contained in:
Christoph Oelckers 2020-04-14 01:23:37 +02:00
commit 9e7094848c
21 changed files with 135 additions and 153 deletions

View file

@ -2150,7 +2150,7 @@ void DAutomap::drawSubsectors()
fadelevel = 1. - clamp(floorlight, 0, 255) / 255.f;
}
twod->AddPoly(TexMan.GetTexture(maptex, true),
twod->AddPoly(TexMan.GetGameTexture(maptex, true),
&points[0], points.Size(),
originx, originy,
scale / scalex,