- transitioned the 2D drawer to FGameTexture.
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d9928b51a8
commit
9e7094848c
21 changed files with 135 additions and 153 deletions
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@ -597,8 +597,7 @@ FSoftwareTexture* GetSoftwareTexture(FGameTexture* tex)
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FSoftwareTexture* SoftwareTexture = static_cast<FSoftwareTexture*>(tex->GetSoftwareTexture());
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if (!SoftwareTexture)
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{
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auto source = tex->GetTexture();
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if (source->isCanvas()) SoftwareTexture = new FSWCanvasTexture(tex);
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if (tex->isSoftwareCanvas()) SoftwareTexture = new FSWCanvasTexture(tex);
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else if (tex->isWarped()) SoftwareTexture = new FWarpTexture(tex, tex->isWarped());
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else SoftwareTexture = new FSoftwareTexture(tex);
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tex->SetSoftwareTexture(SoftwareTexture);
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@ -606,14 +605,30 @@ FSoftwareTexture* GetSoftwareTexture(FGameTexture* tex)
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return SoftwareTexture;
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}
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CUSTOM_CVAR(Bool, vid_nopalsubstitutions, false, CVAR_ARCHIVE | CVAR_NOINITCALL)
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{
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// This is in case the sky texture has been substituted.
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R_InitSkyMap();
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}
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static FGameTexture* PalCheck(FGameTexture* tex)
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{
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// In any true color mode this shouldn't do anything.
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if (vid_nopalsubstitutions || V_IsTrueColor() || tex == nullptr) return tex;
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auto palvers = tex->GetPalVersion();
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if (palvers) return palvers;
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return tex;
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}
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FSoftwareTexture* GetPalettedSWTexture(FTextureID texid, bool animate, FLevelLocals *checkcompat, bool allownull)
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{
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auto tex = TexMan.GetPalettedTexture(texid, true);
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auto tex = PalCheck(TexMan.GetGameTexture(texid, true));
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if (checkcompat && tex && tex->isValid() && checkcompat->i_compatflags & COMPATF_MASKEDMIDTEX)
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{
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tex = tex->GetRawTexture();
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}
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FSoftwareTexture* pic = tex && (allownull || tex->isValid()) ? GetSoftwareTexture(reinterpret_cast<FGameTexture*>(tex)) : nullptr;
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FSoftwareTexture* pic = tex && (allownull || tex->isValid()) ? GetSoftwareTexture(tex) : nullptr;
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return pic;
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}
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